Idle President Tycoon Design

 

Game Design Document (GDD)

Idle President Tycoon



1. Overview

  • Game Name: Idle President Tycoon
  • Genre: Hybrid Casual (Idle-Tycoon/Decision-Making)
  • Platform: iOS, Android
  • Target Audience: Casual and mid-core players interested in strategy, politics, and decision-making games (ages 18–45).
  • Game Summary: Players take on the role of the U.S. President, making strategic decisions to manage the nation, build diplomatic relations, trade with other countries, and oversee the nation’s growth. The game combines decision-making stories, a global interactive interface, and tycoon-style mechanics to engage players and offer a deep, enjoyable experience.



2. Core Game play

2.1 Game Loop

  • Objective: Build the U.S. into a global superpower by growing GDP, managing diplomacy, engaging in trade, and making impactful decisions.
  • Core Actions:
    • Click on countries to perform diplomatic or trade actions.
    • Respond to decision-making popups that form interconnected stories.
    • Upgrade ministries and research advanced technologies to boost national growth.
    • Manage resources like Dollar and Gems to perform tasks and make strategic investments.
  • Progression System:
    • Unlock new advisors, ministries, and advanced features like military manufacturing and missile technology.
    • Expand the player’s influence on the world stage by improving relationships with other countries and gaining trade partners.

2.2 Key Features

  1. Global Navigation and Interaction:
    • A 3D globe showing all countries with information such as GDP, population, trade status, embassy status, and relationship status.
    • Interactive popups for each country allowing tasks like sanctions, trade, loans, and embassy management.
  2. Decision-Making Stories:
    • 150+ decision-making scenarios divided into engaging stories (~1-2 minutes each).
    • Stories have branching outcomes that impact the player’s progress and country stats.
  3. Trade and Diplomacy:
    • Trade system with dynamic conditions (e.g., trade agreements, relationship status).
    • Realtime trading ship movement and interaction
    • Real-time visuals of trading ships moving across the globe, with events like attacks or delays.
  4. Military System:
    • Manufacture and sell military equipment.
    • Conduct wars with advanced missile systems.
  5. Economic Management:
    • Open and upgrade ministries to boost GDP.
    • Perform research to unlock advanced technologies.
  6. In-Game Currencies:
    • Dollar: Used for basic tasks and upgrades.
    • Gems: Premium currency for special actions and boosts.

 

  1. Retention Strategies:
    • Daily Rewards
    • Offline Rewards
    • Lucky Spin
    • Achievement Missions
  2. Advisors:
    • Unlock advisors who provide unique bonuses and special decisions.
  3. First-Time User Experience:
    • Guided tutorial introducing game play mechanics, navigation, and objectives.

3. Visual and Aesthetic Style

  • Art Style: Semi-realistic with polished, minimalistic UI.
  • Color Palette: Blue, white, and gold for a presidential theme, with vibrant colors for the globe and country indicators. (not-final yet)
  • UI/UX Design:
    • Clear and intuitive interface for country popups, trade actions, and decision scenarios.
    • Real-time visual feedback for actions (e.g., ship movement, GDP changes).


4. Game Mechanics

4.1 Controls

  • Navigation: Drag or swipe to rotate the globe, zoom in/out to view countries.
  • Interaction: Tap on countries or icons to open popups and perform tasks.

4.2 Physics/Rules

  • Trade Mechanics: Players can trade only with countries that have:
    1. Positive relationship status.
    2. No sanctions imposed.
    3. Active trade agreements.
  • War System: Based on missile technology and available military equipment. War outcomes impact relationships, GDP, and resources.
  • Dynamic Events: Trading ships may encounter attacks or delays, triggering player intervention.

4.3 Progression System

  • Country Stats: GDP grows or shrinks based on player actions.
  • Unlockables: New advisors, ministries, and technologies are unlocked as the player progresses.
  • Story Impact: Decision outcomes influence diplomatic relationships and resources.

4.4 Game Balancing

  • A balanced economy ensures players can make consistent progress without feeling overwhelmed or stuck.

5. Technical Details

5.1 Performance

  • Optimized for low-end devices.
  • Targets 60 FPS for smooth interactions.

6. Levels and Content

6.1 Decision Stories

  • 150+ scenarios with interconnected outcomes.
  • Stories tailored to various themes (e.g., economic crises, diplomatic tensions).

6.2 Content Types

  • Assets: 3D globe, country icons, trading ships, advisors.
  • Audio: Presidential background music, sound effects for actions (e.g., sanctions, trading ships).

7. User Experience (UX)

7.1 Onboarding

  • Step-by-step tutorial introducing core mechanics (e.g., navigating the globe, interacting with popups, making decisions).

7.2 Feedback System

  • Visual feedback for actions (e.g., GDP growth animation, trade ship movement).
  • Notifications for events (e.g., trade ship attacked, new decisions available).

9. Previous Test

9.1 CPI and Retention Goal

  • CPI  <$1.5
  • Retention D1 25%-35%, D3 >12%, D7> 5%
  • Average Daily Playtime > 2000s

ScreenShots:

     












 

Comments

  1. I Like it! Please, Add Date, Month, Year, and Presidential Election! Please, Fix Bugs :)

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  4. Please, Fix All bug in this game! I Like Idle President Tycoon! I Wait Update! Thank You :)

    ReplyDelete

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