Idle President Tycoon Design
Game Design Document (GDD)
Idle
President Tycoon
1. Overview
- Game
Name: Idle President Tycoon
- Genre: Hybrid Casual (Idle-Tycoon/Decision-Making)
- Platform: iOS, Android
- Target
Audience: Casual and mid-core players
interested in strategy, politics, and decision-making games (ages 18–45).
- Game
Summary: Players take on the role of
the U.S. President, making strategic decisions to manage the nation, build
diplomatic relations, trade with other countries, and oversee the nation’s
growth. The game combines decision-making stories, a global interactive
interface, and tycoon-style mechanics to engage players and offer a deep, enjoyable
experience.
2.
Core Game play
2.1 Game Loop
- Objective: Build the U.S. into a global superpower by growing
GDP, managing diplomacy, engaging in trade, and making impactful
decisions.
- Core
Actions:
- Click on countries to perform diplomatic or trade
actions.
- Respond to decision-making popups that form
interconnected stories.
- Upgrade ministries and research advanced technologies
to boost national growth.
- Manage resources like Dollar and Gems to perform tasks
and make strategic investments.
- Progression
System:
- Unlock new advisors, ministries, and advanced features
like military manufacturing and missile technology.
- Expand the player’s influence on the world stage by
improving relationships with other countries and gaining trade partners.
2.2 Key Features
- Global
Navigation and Interaction:
- A 3D globe showing all countries with information such
as GDP, population, trade status, embassy status, and relationship
status.
- Interactive popups for each country allowing tasks
like sanctions, trade, loans, and embassy management.
- Decision-Making
Stories:
- 150+ decision-making scenarios divided into engaging
stories (~1-2 minutes each).
- Stories have branching outcomes that impact the
player’s progress and country stats.
- Trade
and Diplomacy:
- Trade system with dynamic conditions (e.g., trade
agreements, relationship status).
- Realtime trading ship movement and interaction
- Real-time visuals of trading ships moving across the
globe, with events like attacks or delays.
- Military
System:
- Manufacture and sell military equipment.
- Conduct wars with advanced missile systems.
- Economic
Management:
- Open and upgrade ministries to boost GDP.
- Perform research to unlock advanced technologies.
- In-Game
Currencies:
- Dollar:
Used for basic tasks and upgrades.
- Gems:
Premium currency for special actions and boosts.
- Retention
Strategies:
- Daily Rewards
- Offline Rewards
- Lucky Spin
- Achievement Missions
- Advisors:
- Unlock advisors who provide unique bonuses and special
decisions.
- First-Time
User Experience:
- Guided tutorial introducing game play mechanics,
navigation, and objectives.
3. Visual and Aesthetic Style
- Art
Style: Semi-realistic with polished,
minimalistic UI.
- Color
Palette: Blue, white, and gold for a
presidential theme, with vibrant colors for the globe and country
indicators. (not-final yet)
- UI/UX
Design:
- Clear and intuitive interface for country popups,
trade actions, and decision scenarios.
- Real-time visual feedback for actions (e.g., ship
movement, GDP changes).
4. Game Mechanics
4.1 Controls
- Navigation: Drag or swipe to rotate the globe, zoom in/out to
view countries.
- Interaction: Tap on countries or icons to open popups and perform tasks.
4.2 Physics/Rules
- Trade
Mechanics: Players can trade only with
countries that have:
- Positive relationship status.
- No sanctions imposed.
- Active trade agreements.
- War
System: Based on missile technology
and available military equipment. War outcomes impact relationships, GDP,
and resources.
- Dynamic
Events: Trading ships may encounter
attacks or delays, triggering player intervention.
4.3 Progression System
- Country
Stats: GDP grows or shrinks based on
player actions.
- Unlockables: New advisors, ministries, and technologies are
unlocked as the player progresses.
- Story
Impact: Decision outcomes influence
diplomatic relationships and resources.
4.4 Game Balancing
- A
balanced economy ensures players can make consistent progress without
feeling overwhelmed or stuck.
5. Technical Details
5.1 Performance
- Optimized
for low-end devices.
- Targets
60 FPS for smooth interactions.
6. Levels and Content
6.1 Decision Stories
- 150+
scenarios with interconnected outcomes.
- Stories
tailored to various themes (e.g., economic crises, diplomatic tensions).
6.2 Content Types
- Assets: 3D globe, country icons, trading ships, advisors.
- Audio: Presidential background music, sound effects for
actions (e.g., sanctions, trading ships).
7. User Experience (UX)
7.1 Onboarding
- Step-by-step
tutorial introducing core mechanics (e.g., navigating the globe,
interacting with popups, making decisions).
7.2 Feedback System
- Visual
feedback for actions (e.g., GDP growth animation, trade ship movement).
- Notifications
for events (e.g., trade ship attacked, new decisions available).
9. Previous Test
9.1 CPI and Retention Goal
- CPI <$1.5
- Retention
D1 25%-35%, D3 >12%, D7> 5%
- Average
Daily Playtime > 2000s
ScreenShots:
I Like it! Please, Add Date, Month, Year, and Presidential Election! Please, Fix Bugs :)
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ReplyDeletePlease, Fix All bug in this game! I Like Idle President Tycoon! I Wait Update! Thank You :)
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